Amedeo is Cruxim, a mysterious, immortal fallen angel. Destined to seek redemption as a vampire hunter, he nourishes his insatiable hunger on vampire blood. But when the object of his passion, the novice nun Joslyn, is turned into a vampire and enters a vampire coven, Amedeo’s worlds collide. Shattered by the loss of his beloved, he vows to rid the world of vampires once and for all, even if it means destroying Josyln in the process.
A Paranormal Game of Cat and Mouse
Joining Amedeo on his quest to rid the world of the undead is Sabine. Half-woman, half-lioness, she is a Sphinx, a Guardian who has protected humans from vampires since the dawn of time. Yet Sabine comes to this fight pursued by her own enemies. Dr. Claus Gandler knows the secret of Sabine’s mythological past and has vowed to torment her for eternity or destroy her forever.
Immortal Ever After?
Captured by the evil doctor, Amedeo and Sabine are paraded as sideshow freaks in Gandler’s Circus of Curiosities. Only vampire Joslyn has the power to intercede. Will she prove Amedeo’s redemption, or his destruction?
Jeremy Harkness was lured into Medusa’s service under false pretenses. A loner with no one and nothing to cling to, he was willing to die for his cause. But the night Medusa tried to obliterate Los Angeles, Jeremy met Nick Jameson, triggering the onset of his own psychic gifts. For Jeremy is the third race of metahuman, a Sentinel, born to kill the Nightwalkers with no quarter asked or offered. And neither Medusa nor the Court of Shadows will settle for peace when they can make war.
Betrayal and treachery lurk around every corner on the road to coexistence, and at every turn, Nick must question who to trust among his metahuman allies, friends, and lovers—before their civilization is plunged into the depths of darkness and bloodshed. With millennia-old magic, emerging romance, and ever-shifting allegiances, this inventive series unveils a scintillating, homoerotic world of Nightwalkers, Daywalkers, Sentinels, and Humans, who battle for world dominance in the not-too-distant future.
Another place lies palm to palm with the world we know. Downside, Earth’s backdoor, where magic, madness and monstrosities abide; where rain falls from a cloudless red sky and neon pulses day and night.
A fallen angel in a derelict tower weeps crystal tears.
A powerful man hides a dark secret.
Wraiths skim through the streets.
Rain and Castle dispose of monsters, be they mischievous but relatively benign
sprites, or ghouls which don’t limit their feasting to the already dead. When the
hunters become the hunted, they must survive attacks by demons and Gettaholt
citizens compelled by powerful magic. Who is trying to kill them, and why? Can
a wraith die twice?
GUARDIANS OF THE WORD is an epic fantasy, science fiction amalgam that tells the story of Dynan Telaerin and his ancestor’s long struggle to rid the world of evil. Beyond the barrier lies the heart of deception, trapping the world in a repeating cycle of devastation, rebirth and then destruction once again, every thousand years. For countless cycles knowledge is destroyed, the words of truth lost to future generations until one young man, the First King of Cobalt sacrifices his eternal soul to remain. He brings previously lost knowledge forward in time to his ancestors, Dynan and Dain, who like him are telepathic twin brothers. It is their destiny to finally break the cycle, or doom the world to the final darkness. For in their time, the Gods are weakened, evil prevails and unless it is defeated once and for all, will remain to rule in domination and terror.
In CHOSEN, Dynan Telaerin finds himself on a corpse-strewn hillside, uncertain if he’s dead or alive, charged with saving his ancestor, the most powerful telepath to ever exist. The race for survival drastically changes when his brother, Dain is taken. Will courage alone be enough to face the greatest evil to exist? Will he lose his soul to save everyone else?
For the first time in a hundred years, Vod’Adia – the fabled Sable City – is Opening. All across the known world, adventurers hungry for gold and relics from the Witch King’s era are making their way to the legendary ruins. For many of them, the Sable City will claim their lives and perhaps even their very souls. But for one heroic fellowship bent only on rescue, entering this deadly place may do worse than destroy them. It may destroy the entire world.
The journey begins in the Miilark Islands, where a most unusual dwarf makes a most unusual choice. Captain Block, charged with finding the exiled heir of House Deskata, picks Tilda Lanai to accompany him – a young woman newly trained in the arts of the Guild, but completely untested. With the help of a rag-tag company that includes a ronin samurai, a semi-competent wizard, a noblewoman in disguise, a healer, a warrior-priest and two ex-soldiers (one in danger of being hanged for desertion), Tilda’s quest leads her into the very heart of the Sable City–where devils and demons roam freely, and very little is what it seems.
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